A Spacesuit Playboy Bunny character I designed and sculpted over the course of ten weeks. She is rigged and fully optimized for use in Unreal Engine 5.
A Spacesuit Playboy Bunny character I designed and sculpted over the course of five weeks. In the next few weeks, I will retopologize, texture, and rig her to be an optimized game character for Unreal Engine 5.
Turnaround in ZBrush
Evelyn is an original character of mine who I thought would be fun to sculpt as practice!
Sculpted in ZBrush
Rendered in Marmoset Toolbag 4
Initial concept
A 45k poly optimized character for a student game in Unreal Engine 5 where players take control of a spaceship-flying Moonshiner in the Prohibition era.
My first sculpt done in ZBrush from earlier this year. The most fun I had during the learning process was sculpting organic forms like clothing folds and the base anatomical sculpt!