CAT3

Nov. 15, 2023


A Spacesuit Playboy Bunny character I designed and sculpted over the course of ten weeks. She is rigged and fully optimized for use in Unreal Engine 5.

CAT3 (Work In Progress)

Oct. 25, 2023


A Spacesuit Playboy Bunny character I designed and sculpted over the course of five weeks. In the next few weeks, I will retopologize, texture, and rig her to be an optimized game character for Unreal Engine 5.

Turnaround in ZBrush


Evelyn Figurine

Oct. 09, 2023


Evelyn is an original character of mine who I thought would be fun to sculpt as practice!

Sculpted in ZBrush

Rendered in Marmoset Toolbag 4

Initial concept

René

June 01, 2023


A 45k poly optimized character for a student game in Unreal Engine 5 where players take control of a spaceship-flying Moonshiner in the Prohibition era.

Valencia

Mar. 12, 2023


My first sculpt done in ZBrush from earlier this year. The most fun I had during the learning process was sculpting organic forms like clothing folds and the base anatomical sculpt!